test
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assets/gameover.png
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assets/gameover.png
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After Width: | Height: | Size: 752 B |
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assets/restart.PNG
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assets/restart.PNG
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assets/restartt.png
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assets/restartt.png
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assets/tile.png
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assets/tile.png
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@ -1,5 +1,9 @@
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from enum import IntEnum
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from enum import IntEnum
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import threading
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import sys
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import keyboard
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import time
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import pyautogui as pg
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class Tile(IntEnum):
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class Tile(IntEnum):
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UNKNOWN = -1
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UNKNOWN = -1
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FLAG = -2
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FLAG = -2
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@ -20,10 +24,19 @@ def print_grid(grid):
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for row in grid:
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for row in grid:
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print(" ".join(f"[{cell}]" for cell in row))
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print(" ".join(f"[{cell}]" for cell in row))
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#kill switch
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def run_kill_switch():
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while True:
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time.sleep(1)
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if keyboard.is_pressed('b'):
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print("Stopping...===========================================")
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sys.exit()
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def loadMap(location: str):
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def loadMap(location: str):
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rows = 0
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rows = 0
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cols = 0
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cols = 0
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with open("map", "r") as f:
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with open("map", "r") as f:
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for i in f:
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for i in f:
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rows+=1
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rows+=1
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@ -35,6 +48,9 @@ def loadMap(location: str):
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return [rows, cols, map]
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return [rows, cols, map]
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thread = threading.Thread(target=run_kill_switch)
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thread.daemon = True
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thread.start()
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loadedmap = loadMap("map")
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loadedmap = loadMap("map")
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map = loadedmap[2]
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map = loadedmap[2]
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@ -45,5 +61,38 @@ grid = makegrid(loadedmap[0], loadedmap[1])
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print_grid(grid)
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print_grid(grid)
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print(map)
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print(map)
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restartImage = r'assets\gameover.png'
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tileImage = r'assets\tile.png'
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def restartGame():
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try:
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print("reset")
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try:
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location = pg.locateOnScreen(restartImage)
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pg.click(location)
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print("reset")
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except:
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print("exception in restart")
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return
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except:
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return False
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print("loop:")
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while(True):
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try:
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restartGame()
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if keyboard.is_pressed('b'):
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break
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tile = pg.locateOnScreen(tileImage)
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pg.click(tile)
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except:
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print("error neki")
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break
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